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Tolkien's Alphabets

I was working on my fonts for my conlang again and I starting thinking about alphabets in general, and I thought it would be fun to do a post on Tolkien's Middle Earth alphabets, Cirth and Tengwar. First, let's take a look at Cirth , which was used to write Khuzdul, the dwarvish language, as well as Quenya and Sindarin, the elvish languages. It was based on the Norse & Anglo-Saxon Futhark runes. There's nothing very fancy about this alphabet, it functions much the same as our own; each glyph represent one character. But note that the different letters correspond to each other in certain ways: letters that are phonetically close to each other look similar. P and B, for example. B is pretty much the "voiced" form of P (voiced means that your vocal chords are engaged and vibrating). B looks just like P but its got that extra little stroke sticking out there, making it look like an R. Same thing for T and D, and K and G. And those are just the plosives; lo...

Vowels, Diphthongs, & Semi-Vowels

Today I wanted to talk about vowels. More specifically, how vowel sounds combine. Combining vowel sounds creates diphthongs; thats the basic definition of a diphthong . But, there is another category, and its used a lot in English. Its called a "semi-vowel" and it includes letters like r, w, and y. This took me a second to wrap my head around, because I'd always thought of w and r, and, to a lesser extent, y, as consonants. But think about it- a consonant is a sound we make by impeding the flow of air through our mouths (p, m, s, b, z, even h , a little), but you're not really putting your tongue anywhere when you make an r. You could argue that you use your lips to shape a "w" sound, but when you sound it out, its pretty obvious that w is pretty much an "oo" sound combined with whatever is before or after it (row, water, coward). So my amateur-linguist definition of a semi-vowel is: a diphthong or vowel sound that is used as a consonant. This ...

Some Translations of Pitak

I just got a nice comment from another conlanging blogger that has nudged me back into action! I was just working on translating random phrases I thought of or saw around the house this past weekend so I thought it would be fun to post some translations and explain more about how Pitak works (for now, at least). I'm doing it in the same format Arne Duering posts to her blogs (check out his blogs for some interesting conlangs!), because I think its more interesting than posting sentences and then translated sentences, and helps you understand the mechanics of a conlang better. It can also help you make devastatingly accurate and, hopefully, helpful, criticism, so be kind . ;) A pasu fe wiki so napaku sa A= the pasu= past (descriptive case) fe= two (or few) wiki= weeks (plural case) so= were (is; past tense case) na-= most paku= packed (descriptive case) sa= being (is; present tense case) The past few weeks have been completely packed. Mi waf i li tasu muvo, en papu pol lafa lu f...

Syntax 101

So I wanted to pick up where I left off on the last post before Christmas, and talk about syntax and grammer a bit. " Fa meshsak sosha o kulntht to tisiks afshra pefsi. " This pancake is going from zero to sixty within five seconds. Or, more literally, This pancake is going from stop until sixty within five. We're going to break this sentence down and figure out how you can construct grammer and syntax. Syntax could be defined simply as how words are ordered in a sentence. In English, we describe nouns with adjectives, or tell what the noun is, like so: "the bright room," "the room was bright," "the smooth, round ball," "the ball was smooth and round." In the case of "the room was bright," the room is the subject, was is the verb, and the brightness is the object. English is a SVO language, meaning that the ordering of the subject, verb and object are respectively, first, second, and third. In an SOV language, the sen...

More Phonotactics

After reading Rick Morneau 's wonderful summary of morphology for the umpteenth time, I thought I should write a post, in my words, about the relationship between phonology and morphology, or phonotactics. I think once this relationship is understood better, it makes your conlanging more enjoyable and quicker. A quick and dirty definition of phonology is that it is the sounds permitted in your conlang. Anything not in your phonology, speakers of that language would have a hard time saying (kind of like how Japanese are famous for speaking Ls like Rs). Lets break down the phonemes of your language into a few categories: consonants, clusters, vowels and semi-vowels. Just these four categories, for now. In fact, lets make up a phonology for the purposes of this post. P, t, k, f, th, s, sh, m, n, r and l for consonants. Ee, ei, au, oo, and o for vowels. 11 consonants, 5 vowels. Now, phonotactics. Lets keep explanations, and these phonotactic rules, simple. The phonology shoul...

Simplicity In My Conlang

I stated in a previous post that there were two main things I did after the second LCC that helped me really firm up my first conlang. The first was digging into the conlang card game. The second was I decided to try and make things REALLY simple. I thought, " I don't really want it to be this simple, but I'm just going to experiment and see what happens ." Here's a few other things that lead me in the direction I took: I had previously found this page on Huttese , the language of Jabba the Hutt and Tatooine from Star Wars. I liked the sound of it. I wondered how I might make my conlang sound more like it, but with my phonology (the one that had TONS of phonemes, remember?). I realized after studying it for a week or two that what I really liked about it was the open syllable structure. "Tolpa da ponki nu puti cha naga." It just sounded right; it sounded good to my ears. So I started pulling out phonemes and making sure that I had mostly open s...

Make A Lang Card Game - Part Two!

With it being the holiday season, I've been pretty busy, so I'm sorry about the lack of posts recently. But wow, I got a lot of response to the card game post, so I wanted to post more about it! I thought that today I would write some more about the additional functionality I am building into the game. I am designing the game to be playable with a group but also for solo play. With solo play, I figured you could use it to generate a random language, or you could put up the cards that would mostly describe your own conlang, and then be able to play around with the language by substituting, adding, or taking away some of the cards. Also, you could more easily understand other conlangs by putting up the cards that create that conlang. After doing this a few times, you would sense patterns between the cards for how certain languages sound and behave. If you an amateur linguist (like me), developing a recognition for these patterns could be really helpful to wrapping your head ...